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Skyrim se vampire mods
Skyrim se vampire mods








This can be particularly tedious for players who have already reached certain levels and are looking for a challenge.Įnemies spawned by this mod are automatically set to be near or at your characters current level. Its a mod that is meant to keep the games dungeons heavily populated in order to ensure that no dungeon becomes a boring cake-walk. These enemies are not randomly selected, and instead each enemy is paired with their appropriate dungeon type. Similarly, dunmer and argonians may be seen among the imperials since the local Nords are exceptionally prejudiced toward them and their people. So now the Stormcloaks may have a few redguards in their ranks because of a civil war in Hammerfell where the redguards are fighting for their independence and thus may hold a grudge against the Empire. So you wont see orc vampires running everywhere or bandit camps that are primarily manned by non-nords. Increase racial variety among enemies and allies alike with this seemingly simple mod. I have also rebalanced the crafting recipes by adding another step and reducing the output as well as making the stronger ammo versions to progressively require more material.Īll guns do 1 damage (I dont think I can set it to 0) and the Ammo does more damage now.Įxamples of this is how they have the ability to turn into mist while they heal, summoning bat swarms to attack nearby enemies, and a blink attack to close a long distance.

skyrim se vampire mods skyrim se vampire mods

In other words, they all have additonal crafting requirements and reduced output as well as increased damage for all of the types. What I have done here is Ported over Project Flintlock (The mod author, Ghosu, has stated that all of his assets are free to use, read about it on the original mod page: ) Update I made a fomod installer for easier and more organized installation. Skyrim Se Gun Mod By najleinasur1973 Follow | Public










Skyrim se vampire mods