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Tzeentch wouldn’t hesitate to sacrifice a follower to achieve his goals, and neither should you!) (This is a general Daemons tip, not Tzeentch specific, but remember that you can choose to use your nearly non-existent armour saves instead of your good invuln saves if you want to ensure a Horror dies so you can split it. And extra out-of-phase movement is always great, even if it’s not leading to victory points immediately.
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If they make a mistake and shoot those Horrors, you can end up with 6 ObSec models on that objective which can result in a 5 or 10 victory point swing. An example would be if you have a Horror unit with just 3 models on the objective, and your opponent runs 5 ObSec models over to take the objective. The first point is really underrated, and has a lot of applications once you start looking for them.
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(Artwork Credit: 2017 Disciples of Tzeentch battletome)
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Splitting Horrors is the most iconic Tzeentch mechanic, so let’s start there.
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This guide is organized into four main sections: General tactics, unit analysis, discussion about stratagems/relics/Warlord traits, and finally recommended Matched Play lists for both 1,000 and 2,000 points (While 2,000 points is the main points value for competitive play, I’ve heard from international readers that tournaments in countries besides the UK/US are often held at 1,000 points so I’ll try to help those readers too). Ready to play an army that requires creativity and careful planning? You’ve come to the right place. Tzeentch Daemons are strong in many subtle ways, and are without a doubt one of the most underrated unit ranges in the game. Tzeentch has been by far the most requested God in my ongoing “How to Win with each God” series, and I’m very excited to bring you this article. An accurate picture of Tzeentch Daemon players writing their lists.
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